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BasketBall Trophy

Update of a model that I did quite some time ago.
I modeled and rigged it in Blender, sculpted some wrinkles in Zbrush, baked in Marmoset, created base materials in Substance Designer, and exported them to Substance Painter for full texturing.Rendered in Blender with Cycles, trophy and background in different Vista layers. Composed in Photoshop and I have applied a little sharpening to the trophy and adjusted the background exposure a bit.